Index | Parent | Image class |
The Image class is a subclass of Area class and it is used to display MUI builtin images.
Of course, you may give an Image object a Frame, a Background and an Inputmode, to make it act like a button
See MakeObj()
ATTRIBUTES | |||
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Name | Type | Class | Note |
FontMatch | B | I | |
FontMatchWidth | B | I | |
FreeHoriz | B | I | |
FreeVert | B | I | |
Spec | S | I | The type of the image. You may use a string or a number here. The string may be one of:
Or a MUI image specification: 0:<x> where <x> is an integer identifying a builtin pattern 2:<r>,<g>,<b> where <r>, <gr> and <br> are 32-bit RGB color values specified as 8-digit hex string (e.g. 00000000 or ffffffff). Kick 2.x users will get an empty image 3:<n> where <n> is the name of an external boopsi image class 4:<n> where <n> is the name of an external MUI brush 5:<n> where <n> is the name of an external picture file that should be loaded with datatypes. Kick 2.x users will get an empty image 6:<x> where <x> is an integer identifying a preconfigured image/background |
State | S | I | One of:
|
METHODS | ||
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Name | Parameters | Note |
none defined |